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Recent Posts:
- UQAM becomes a player in the market for gamified IT training
- How Shopify is extending its e-commerce UX to brick-and-mortar retail stores
- The unspoken conversations we should be having with video walls
- Quebec’s Synbiota brings ‘open science’ to the UX of biotech research
- A film prof at York U casts technology in a starring role with Sensorium lab
- The biggest potential win in Canada’s new digital economy strategy could be easily overlooked
- The IP licensing labyrinth, and how researchers can find their way out
- Waterloo’s Stacey Scott puts the importance of face-to-face discussion back on the table
- myApollo builds privacy into the UX of social media
- MasterCard’s Priceless Toronto Zone at the ACC: A tour in photos
- Canada’s crowdfunding association applauds progress for startups, SME’s
- This gamification research paper offers an amazing way to measure results
- The must-dos for researchers who see their future in a startup
- Toshiba brings Canadian-made digital signage to the SMB space
- ‘The human desire to contribute’: A Manitoba researcher rethinks the interface
- Follow the money: How augmented reality could change Canadian financial services
- CommerceLab appoints advisory board
- Pine smartwatch awaiting FCC approval, AisleLabs’ big data for DOOH displays
- This eBook contains the beginnings of Canada’s incredible UX story
- How POET Displays aims to bring new meaning to retail experiences
- Where innovators should aim in a ‘winner take all’ market
- TruCentric applies the Amazon model to content
- A photo tour of the ROM’s Barrick Gold Corporation Gallery
- Canadian bright lights at SXSW, Space Apps 2014
- The little bit of magic all gamification projects need
- The commercialization story: Write what the general public will read
- Trending.info paves ‘digital sidewalk’ that leads to informed communities
- Inside PHD Canada’s gamified approach to media planning
- Intel acquires Vancouver-born Basis, BlackBerry’s new advertising model
- How a Wharton School research paper’s findings on gamification got completely warped
- McGill researcher makes strides on virtual ground
- Media training for researchers: Crafting the commercialization message
- Health-care UX entrepreneurs diagnose the best ways to get funding
- March 27, 1pm EDT: Online panel for researchers on licensing
- March 26, 1pm EDT Online Panel: Commercializing your research as a Startup
- Hilary Mason: The opportunities open data brings
- A heart-rate-reading password authenticator, digital signage art on the TTC
- A VC explains in painful detail why commercializing research is so hard
- Jess McMullin: The ‘double-S curve’ of a UX career
- What gets the media interested in academic research stories
- A leading data scientist offers some inspiringly unscientific advice for startups
- The ins and outs of IP ownership and commercialization
- Shaw goes social with digital signage, SunLife gamifies retirement
- All gamification slide decks should look as good as the one ESDC has put together
- Ryerson researcher explores ‘next level’ of gamified education
- How to bring breakthrough ideas to a mass audience
- An exclusive look inside BlackBerry’s hackathon to unearth commercial app ideas
- Google enters digital signage space, Sony bows to Kobo
- Up close: The Mercedes-Benz Intelligent Drive S-Class Simulator
- Empatico founder explains what the best games should do
- Samsung Canada: How digital displays are transforming Sport Chek’s stores
- Gamification content: Benefits of including gamification elements in your content
- University of Ottawa rethinks UX in website revamp
- Understanding the value of digital signage content services
- The challenges of commercialization: spin-off companies
- Game Design Motivation: How to maintain engagement
- The “type anywhere” keyboard of the future, Waterloo’s startup Kik
- Sochi onscreen: The Olympic-sized opportunity for digital signage users
- Get schooled in SpongeLab Interactive’s gamified approach to teaching science
- QuickMobile puts gamification on the conference industry’s agenda
- UX and the ER: The potential of real-time data to cut wait times
- Canadian Digital Signage: What to expect in 2014
- Gamification helped deliver a 300% improvement for this consultant’s client
- Millennials user experience trends: Taking a look at the importance of mobile media
- All aboard the StartupBus, a Canadian app for Alzheimer’s patients
- A plot twist in the user experience of reading
- Gamification principles you should consider in mobile product management
- What small businesses should know about the digital signage industry
- The UX design shift mHealth is bringing to Canadian patients
- Generation Y UX trends – How to market to this generation
- The sure-fire ways to succeed (or fail) at technology commercialization
- How big is the future for interactive digital signage?
- How Dandy commercializes app ideas via crowdsourcing
- Engaging customers through gamification and loyalty programs
- Fed mulls proposal to gamify employment. Plus, Canada’s hottest startup scenes.
- Canadian cities should be the ones to make this ‘maverick’ IT prediction come true
- Inside Dell’s approach to the user experience of PCs, laptops and more
- FileMobile explains the point system that keeps citizen journalists contributing
- Touching the Future: SurfNet and the commercialization of surface computing
- How Canadian hockey is quickly becoming a big-screen experience
- Tim Hortons, HBC and Canadian Tire go digital
- What the Wall Street Journal gets wrong about gamification
- The big idea behind CYBF’s Big Idea Labs
- UX for Millennials: Understanding an increasingly powerful generation of consumers
- Wearable tech meets UX: Why one size may not fit all
- Where a ‘motivational GPS’ could lead gamification researchers
- What you need to know about companies designing and programming digital signage
- A Rotman researcher breaks down gamification in education
- Commercialization research trends
- Bacteria-killing touchscreens, sporty smart glasses, and Canada’s Top 30 Under 30
- The screens of CES 2014: What researchers should be watching
- UX Karate: Practicing UX Dojo-style
- McMaster University grad develops tech to improve LCD display quality
- Why Canada’s open data portal needed a usability upgrade
- How a driver’s ed app is getting learners in gear
- Digital signage trends for 2014, and Instagram for the startup community
- A gamification tip, and a challenge for 2014
- 6 tech trends in digital signage to look for in 2014
- Gamification research: The business case
- Why LED display signs are beneficial for targeted messaging and engagement