Amy Jo Kim makes the case for co-op game design at Gamification 2013
It’s the question Amy Jo Kim keeps asking herself, the one she knows will guide her to creating a game that’s fun, that has meaning, that will keep people coming back. It’s not how to create a better leaderboard, or how to use audio and visual effects to create a compelling user interface. It’s this: […]
By Shane Schick — Oct 4 '13
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