Why mobile UX must include apps optimized for low-vision users
by The CommerceLab — Sep 24 '13
by The CommerceLab — Sep 24 '13
There’s one sure way to tell if someone’s experiencing a mobile UX problem: too much squinting at a smartphone screen.
Though the recent launch of Apple’s iOS 7 put mobile app developers on notice to adhere to more specific guidelines on the look and feel of what they create, a Canadian research study suggests low-vision users might be left out.
Conducted by Toronto-based Raising Accessibility, which makes a sort of digital magnifier app called Loop for Apple’s iPhone, the study looks at a variety of features available to developers to ensure even those without perfect sight can make the most of mobile software.
The experiment:
A group of test subjects with low vision underwent a series of tests to do various tasks on an iPhone using either a handheld magnifying glass or the Loop app. Their performance was timed and recorded and they were asked to make comments on any major challenges.
The results:
Raising Accessibility suggests five major things all developers should keep in mind as they consider mobile UX issues:
Click here to read the full report, Mobile App Design and Functionality for Low Vision Users: Takeaways for Mobile Developers.
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